Dovan

Description:

Character Sheet

Dovan

Lawful Good Male Human Warlord

23 6'1" 220 lb. Medium 11

Defenses

Conditional Bonuses:

Hit Points

MaxHP

(Bloodied 19) 39

Current Hit Points

Healing Surges Surges Left

Surge Value Surges/day [[IJJ [[IJJ

Current Conditions:

Combat Statistics and Senses

. .. . .

Special Senses

Normal

Action Points

Milestones Action Points

o 1

1 2

2 3

Effect: Gain a standard action this turn.

Special: You are reset to one action point

when you take an extended rest. You gain an

action point each milestone.

Action Points D

Second Wind (one per encounter)

D Used

Effect: You spend a healing surge and regain

hit points equal to your surge value. You

gain a 2 bonus to all defenses until the

sta rt of you r next tu rn.

Death Saving Throw Failures

D D D

Resistances

Current Conditions and Effects

Basic Attacks

Melee

Longsword

II 9 II II ld84

Strength vs. AC

Ranged

Damage

Unarmed

2 II II

Dexterity vs. AC

Language(s) known

Common

Portrait

Level

Skills

Score

Check [ill 6

~

3

~ 2

[EJ 4

CD 1

[ill 5

Assoc. Ability

Dexterity

Intelligence

Strength

Charisma

Heal Wisdom

ld4 II History Intelligence

Insight Wisdom

Damage Intimidate Charisma

Nature Wisdom

Perception Wisdom

Religion Intelligence

Stealth Dexterity

Streetwise Charisma

Thievery Dexterity

II

Skill

Acrobatics

Arcana

Athletics

Bluff

Diplomacy Charisma

Dungeoneering Wisdom

Endurance Constitution

Trained Score

Racial Features

Bonus Feat

Choose an extra feat at 1st level.

Bonus Skill

Trained in one additional class skill.

Class/Other Features

Battlefront Leader

Commanding Presence

Choose a Presence benefit; provides bonuses

with certain powers.

Feats

Lend Might

+ 1 to attack rolls of attacks you grant

Improved Inspiring Word

Add Cha modifier to inspiring word hp restored

Davan

Character Name

Human Defense Bonuses

+ 1 to Fortitude, Reflex, and Will.

Human Power Selection

Choose an option for your human character.

Inspiring Presence

Ally that sees you and spends an action point

for extra action regains lost hp: 1/2 your level

+ Cha mod.

Armored Warlord

Gain proficiency with scale armor and one extra

healing surge

Bonus At-Will Power

Know one extra 1st-level attack power from

your class.

Inspiring Word

Use inspiring word as an encounter (special)

power, minor action.

Lend Strength

Ally gains 2 damage with basic attack you

grant

Player Name

Character Details

Davan

Character Name

Adventuring Company

Theme

Background

Athlete

Personality Traits

Companions and Allies

Mannerisms and Appearance

Session and Campaign Notes

Other Notes

Equipment

Head Slot

1 _

Arm Slot

1

Ring Slot

1 -

Neck Slot IL

Hand Slot

1

Ring Slot IL—-

Off Hand Slot IHeavy Shield

L_o_n9_s_wo_I rd 1 _

Feet Slot

Body Slot IScale Armor

Tattoo Slot

1 -

Ki Slot

Adventurer's Kit

1 -

Other Equipment

Carrying

Capacity (Ibs.)

Normal ~

Heavy ~

Max ~

97

Coins and Other Wealth

57 Platinum, 95 Gold

Longsword: +9 vs. AC, 1d84 damage

Melee weapon Target: One

creature

You resort to the simple attack you learned

when you first picked up a melee weapon.

Keyword: Weapon

Attack: Strength vs. AC

Hit: l[W] + Str modifier (4) damage.

Level 21: 2[W] + Str modifier (4)

damage.

Additional Effects

Basic Attack

Unarmed: 2 vs. AC, 1d4 damage

Ranged weapon Target: One

creature

You resort to the simple attack you learned

when you first picked up a ranged weapon.

Keyword: Weapon

Attack: Dexterity vs. AC

Hit: l[W] + Dex modifier (0) damage.

Level 21: 2[W] + Dex modifier (0)

damage.

Additional Effects

Basic Attack -——-&&——====~:

Close burst 3 Target: You or one

ally in burst

As combat breaks out, you give a quick call,

urging an ally to move or spurring yourself to

take action.

Keyword: Martial

Trigger: You roll initiative

Effect: The target shifts half his or her

speed.

Additional Effects

i:~spi~irigWo;d" '.. .~ . -;

'Encounter (Special) + Minor Action

Unarmed: 2 vs., damage

Close burst 5 (10 at Target: You or one

11th level, 15 at 21st ally in burst

level)

Youcall out to a woundedally and offer inspiring

words
of courageand determinationthat helpsthat

ally heal.

Keywords:Healing,Martial

Special:Youcanusethis powertwice per

encounter,but only onceper round.At 16th level,

you can use inspiringword three times per

encounter.

Effect:The target canspenda healingsurgeand

regainan additional1d6 hit points.

Theamountof additionalhit pointsregainedis 2d6

at 6th level, 3d6 at 11th level,4d6 at 16th level,

Sd6at 21st level, and 6d6 at 26th level.

Additional Effects

Ranged 5 Target: One ally

You direct an ally to attack as an enemy

lowers its guard.

Keyword: Martial

Effect: The target makes a basic attack as a

free action against an enemy of your choice

that you can see and is within 10 squares of

you.

Additional Effects

Rousing Assault

At-Will + Standard action

Warlord Feature

Longsword: +9 vs. AC, 1d84 damage

Melee weapon Target: One

creature

Your bold attack lends strength to your words

of inspiration.

Keywords: Martial, Weapon

Attack: Strength vs. AC

Hit: 1[W] + Str modifier (4) damage, and

you add your Cha modifier (3) to the hit

points restored with any warlord healing

power you use before the end of your next

turn.

Additional Effects

Warlord Attack 1

Personal

You respond to an enemy's attack with a

riposte, and you call for an ally to join you

against the offender.

Keyword: Martial

Trigger: An enemy hits you

Effect: You make a basic attack against the

triggering enemy, and one ally within 5

squares of you can move his or her speed

and make a melee basic attack against the

triggering enemy as a free action.

Additional Effects

Warlord Attack 1

Wolf Pack Tactics

At-Will • Standard action

Used 0

Longsword: 9 vs. AC, 1d84 damage

Melee weapon Target: One

creature

Step by step, you and your friends surround

the enemy.

Keywords: Martial, Weapon

Special: Before you attack, you let one ally

adjacent to either you or the target shift 1

square as a free action.

Attack: Strength vs. AC

Hit: l[W] + Str modifier (4) damage.

Additional Effects

Longsword: +9 vs. Will, damage

Melee 5 Target: One

creature

The enemy succumbs to your challenge and

engages you-only to find more opponents

than it expected.

Keywords: Martial, Reliable, Weapon

Attack: Strength vs. Will

Hit: You pull the target 5 squares, and one,

two, or three allies within 5 squares of you

who have line of sight to you and can hear

you can make charge attacks against the

target as free actions.

Additional Effects

Warlord Attack 1 Used 0 Warlord Attack 1

- .. -——-

Close burst 5 Target: One

bloodied ally in burst

At your encouragement, an injured ally

exploits an opportunity to shine.

Keyword: Martial

Effect: The target regains the use of second

wind and gains a power bonus to his or her

next attack roll equal to your Cha modifier

(3).

Additional Effects Additional Effects

, -

No Gambit Is Wasted

Encounter + Immediate Reaction

Longsword: 9 vs. AC, 2d84 damage

Melee weapon Target: One

creature targeted by

the triggering ally's

attack

Sensing that an ally is attempting a difficult deed, you

distract your comrade's foe and give him or her another

chance to use the attack.

Keywords: Martial, Weapon

Trigger: An ally misses every target with an encounter or

a daily attack

Attack: Strength vs. AC

Hit: 2[W] + Str modifier (4) damage. The triggering ally's

attack is not expended.

Insightful Presence: The triggering ally gains a bonus to

his or her next attack roll against the target before the end

of your next turn equal to your Wis modifier (-1) or Cha

modifier (3).

Warlord Utility 2 Used D Warlord Attack 3 Used D

+

Bio:

Dovan

The Never King twiffy